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Barbie Doll

For my final project in Digital Sculpting at ATEC, University of Texas at Dallas, I created a Barbie character. This was my first time doing character modeling in ZBrush, and I learned a lot throughout the process. I focused on cutting UVs and used the retopology tool in Maya with the Quad Draw brush. Additionally, I painted the character's colors directly in ZBrush, bringing her to life with attention to detail